RESUME

EXPERIENCE:

 

Epic Games

Unreal Enterprise Trainer

Train and educate software companies and effects houses in Unreal Engine as well as help create                 April 2019 - Present

learning verticals for production. Working to help trouble shoot studio issues and pipeline questions

when using the engine.

Guardian Airwaves                                                                                                                                              January 2019 - March 2019

Technical Director/AR VR Developer

Access pipeline needs, create models rigs and animation as well as textures and

effects for VR and AR simulation projects and experiences.

Unit9 Films                                                                                                                                                        January 2019 - January 2019

Lead Artist - Contract

AR developer for Unit9 Films creating models textures and experiences using Unity 3d

Ghost Jack Entertainment                                                                                                                                 August 2018 - January 2019

Creative Art Director

Contract creative Art Director for VR and PC game projects. Creating

environments and models for the games and animation market. 

 

Unity Technologies                                                                                                                                           February 2018 - August 2018

Senior Artist – Creative Studio

Lead /AD/the conception and creation of Unity’s game application art using Unity

Collaborate with Unity platform engineering teams to help build art features

Solve creative problems for future product updates

Build Rapid prototypes of both games and experimental platform features using

Unity Moving between Art Director and Lead Artist Roles

 

3BLACKDOT                                                                                                                                                   October 2017 - February 2018

Contract Character Art Director / Tech Artist

Unannounced Mobile Game

Edited rigs and animation as well as helped junior artists optimize and create characters

for an untitled up and coming mobile game. Helped develop new IP's with pitches, early design

docs, and concept art.

​​

Ghost Jack Entertainment                                                                                                                          February 2017 –  February 2018

Art Creative Director

Unannounced Title (VR)

Managed the art pipeline and outsourcing needs for a VR project and for new PC and mobile titles. Developed IP's

from concept to 3D development for real-time production. Oversaw all artists to reach project goals (Unreal Engine 4)

with art creative guidelines and templates. Played an essential role in marketing presentations for networks and

new concept presentations.

 

Unity Technologies                                                                                                                                                                    January 2018 

3D Certification Consultant

Helped develop curriculum for Unity’s 3D certification test for artists.

 

IMVU                                                                                                                                                              September 2017 - October 2017

Senior Character Designer

New AR Product

Created early look development with concept art and model prototyping for a new product.
Helped provide art direction for real-time characters optimization for AR with rigging and animation.

 

3BLACKDOT                                                                                                                                                                   July 2015 - July 2017

Contract Character Art Director / Tech Artist

Dead Realm (PC)

Created character models and textures, edited rigs as well as painted weights and ran quality control for

animation by prepping key assets for export into Unity 3D. Supervised junior artists; reviewed their artwork

and mentored them. Solved and advised on art pipeline issues with characters and environments. Animated

characters and edited mo-cap data.

 

Sportvision, Inc. (now SMT)                                                                                                                              March 2016 - February 2017

Art Director

NASCAR RaceView (Mobile App)

Responsible for a team of artists creating cutting-edge graphics for the leader in broadcast sports and

interactive media for the NFL, NHL, MLB, NASCAR, Motorsports, PGA, NCAA. Was in charge of weekly

production of NASCAR RaceView (mobile app). Collaborated with engineering team; creating models, rigs,

and animation for tech software. Provided modeling and animation for broadcast, games, and apps. Made 3D

resources for prototyping sport analytic technology. Made VR game prototypes - Unreal 3D engine.

 

Skymarch Entertainment                                                                                                                                                             August 2016 Environment Artist / Consultant

Crystals of Fate (VR / PC)

Created a 3D environment for an up-and-coming VR project and helped assess 3D needs. Optimized geo for

a real-time game for Unity 3D.

 

Ghost Jack Entertainment  Inc.                                                                                                                               June 2005 – March 2016

Creative Director / Art Director  / Outsourcing Manager

Managed day to day operations for development house. Prepared and approved intellectual property for

marketing.  3D trailers and contract work were balanced with production geared around IP's. Provided art

direction and oversaw all North American game projects. Managed outsourcing tasks with teams for clients

including iWin, Zynga, Ngmoco, and Nextel Brazil.

 

Santa Cruz Games                                                                                                                                                            August 2002 - 2004

Contract Illustrator / Game Designer (3D Modeler)

Developed game concepts for Infogrames, Bay Area Media, and THQ. Involved in game design, modeling,

and illustration.

 

Wager Works/ (Now IGT)                                                                                                                                   June 2002 – December 2003

Lead 3D Artist

Price is Right and Wheel of Fortune (PC - Casino)

Created animation, 3D models, textures, and content for interactive games and casino theme entertainment.

 

Clay Pixel Studios                                                                                                                                                        April 2002 - June 2002

3D Game Art Consultant

Directed game development for a start-up company in the S. F. Bay Area. Directed initial focus on projects

and services for game development for consoles and PC. Advised on asset assessment and team structure

dynamic for future projects, as well as market development and initial pipeline in California and overseas.

Helped with corporate identity for the studio in partnership with Paraform, Inc. and Paprika Studios.

 

Cyberzeka / Bold Studios                                                                                                                                               January 2002 - 2004

Executive Producer / Art Director

TV Pilot

Developed a TV pilot and game for children’s entertainment for Cartoon Network and other broadcast networks.

Ensured all tasks are done on time. Maintained a standard of art quality that held true to the original concept.

Worked with the technical director to keep within budget and on schedule.
 

Liquid Development                                                                                                                                        January 2002 - February 2002

Contract 3D Modeler / Texture Artist

Matrix 2: Enter the Matrix (PS2, Xbox)

Created 3D objects, weapons, and textures for Shiny’s Matrix 2: Enter the Matrix title for PS2 and Xbox.

 

Hoplite Research, LLC.                                                                                                                                        June 2001 - February 2002

Senior Artist / 3D Modeler / Animator 

Free Wheeling USA (PC), Procup Rally (PS)

Created 3D environments and vehicles for the racing adventure Free Wheeling USA for UbiSoft and

Procup Rally for Infogrames.

 

Press Start, Inc.                                                                                                                                                 October 1999 - January 2001

Graphic Artist / 3D Modeler / Illustrator / Animator

Battle Axe (PS2), MSG/Rock & Roll Racers 3D  (PS2), Run Like Hell  (PS2)

Created 3D animation for Interplay's Run Like Hell. Created original game concepts and proposals with

illustrations, concept artwork, and 3D models for Interplay. Built 3D models for the real-time action Battle Axe 

title and race game MSG/Rock & Roll Racers 3D

 

Megamedia Corp.                                                                                                                                                           July 1996 - May 1999

Game Artist / Game Designer

Bakalite Badlands (PC), Basil Baker (PC)

Created 2D and 3D content for real-time 3D racing simulation (Sony Entertainment Bakalite Badlands project) 

working with Jean Giraud Moebius. Created levels, children’s game - Basil Baker; involved in interface design, 

illustration and storyboard artwork.

 

 

 

TEACHING EXPERIENCE:

 

Digital Tutors (now Pluralsight)                                                                                                                         November 2014 - July 2016

Creative Content Creator

Created tutorials for advanced systems in Unreal 4 using blueprint, advanced materials, and animation

editing.

 

Academy of Art University                                                                                                                                  January 2005 - March 2016

Adjunct Animation and Media Instructor

Instructed media students on game design, art pipelines, modeling, texturing, rigging and asset creation

for upper-division animation and game classes. Ran the animation studio and the texturing and lighting

workshop. Taught portfolio classes for M.F.A. and B.A. degrees.

 

The Art Institute of California - San Francisco                                                                                            September 2004 – March 2016

Adjunct Game Art and Design Instructor

Instructed students on game history, design, art pipelines, modeling, texturing, rigging, and asset

creation. Taught portfolio classes for B.S. degrees. 

 

 

 

SKILLS:

 

  • Able to work independently or in a team environment to reach deadlines

  • Rapid Visualization - conceptual drawing, storyboarding and character development

  • Illustration - pencil, pen & ink, charcoal, colored pencil, acrylic and oil paint

  • Computer Animation / Modeling – Maya, 3D Studio Max, Flash, Zbrush, Mudbox, 3D Coat, Substance Painter, Substance Designer

  • Digital Illustration – Photoshop, Illustrator

  • Digital Video – Premier, After Effects

  • Operating Systems – Unix, All Windows Platforms, Mac OS

  • Engines: Unity 3D – Effects and full stack pipeline, Unreal 4 – Effects and Full stack Pipeline      

  • Scrum / Jira certified

  • Knowledge of Python

  • Mel Scripting                                 

 

 

 

EDUCATION:

 

M.F.A. - Computer Animation, The Art Institute of California - San Francisco, San Francisco, CA 2014

B.A. - Computers in Arts and Design (CADRE), San Jose State University, San Jose, CA 2004

 

© 2020 Sean Spitzer and associated companies ALL RIGHTS RESERVED

 

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