RESUME
EXPERIENCE:
Epic Games
Unreal Enterprise Trainer
Train and educate software companies and effects houses in Unreal Engine as well as help create April 2019 - Present
learning verticals for production. Working to help trouble shoot studio issues and pipeline questions
when using the engine.
Guardian Airwaves January 2019 - March 2019
Technical Director/AR VR Developer
Access pipeline needs, create models rigs and animation as well as textures and
effects for VR and AR simulation projects and experiences.
Unit9 Films January 2019 - January 2019
Lead Artist - Contract
AR developer for Unit9 Films creating models textures and experiences using Unity 3d
Ghost Jack Entertainment August 2018 - January 2019
Creative Art Director
Contract creative Art Director for VR and PC game projects. Creating
environments and models for the games and animation market.
Unity Technologies February 2018 - August 2018
Senior Artist – Creative Studio
Lead /AD/the conception and creation of Unity’s game application art using Unity
Collaborate with Unity platform engineering teams to help build art features
Solve creative problems for future product updates
Build Rapid prototypes of both games and experimental platform features using
Unity Moving between Art Director and Lead Artist Roles
3BLACKDOT October 2017 - February 2018
Contract Character Art Director / Tech Artist
Unannounced Mobile Game
Edited rigs and animation as well as helped junior artists optimize and create characters
for an untitled up and coming mobile game. Helped develop new IP's with pitches, early design
docs, and concept art.
Ghost Jack Entertainment February 2017 – February 2018
Art Creative Director
Unannounced Title (VR)
Managed the art pipeline and outsourcing needs for a VR project and for new PC and mobile titles. Developed IP's
from concept to 3D development for real-time production. Oversaw all artists to reach project goals (Unreal Engine 4)
with art creative guidelines and templates. Played an essential role in marketing presentations for networks and
new concept presentations.
Unity Technologies January 2018
3D Certification Consultant
Helped develop curriculum for Unity’s 3D certification test for artists.
IMVU September 2017 - October 2017
Senior Character Designer
New AR Product
Created early look development with concept art and model prototyping for a new product.
Helped provide art direction for real-time characters optimization for AR with rigging and animation.
3BLACKDOT July 2015 - July 2017
Contract Character Art Director / Tech Artist
Dead Realm (PC)
Created character models and textures, edited rigs as well as painted weights and ran quality control for
animation by prepping key assets for export into Unity 3D. Supervised junior artists; reviewed their artwork
and mentored them. Solved and advised on art pipeline issues with characters and environments. Animated
characters and edited mo-cap data.
Sportvision, Inc. (now SMT) March 2016 - February 2017
Art Director
NASCAR RaceView (Mobile App)
Responsible for a team of artists creating cutting-edge graphics for the leader in broadcast sports and
interactive media for the NFL, NHL, MLB, NASCAR, Motorsports, PGA, NCAA. Was in charge of weekly
production of NASCAR RaceView (mobile app). Collaborated with engineering team; creating models, rigs,
and animation for tech software. Provided modeling and animation for broadcast, games, and apps. Made 3D
resources for prototyping sport analytic technology. Made VR game prototypes - Unreal 3D engine.
Skymarch Entertainment August 2016 Environment Artist / Consultant
Crystals of Fate (VR / PC)
Created a 3D environment for an up-and-coming VR project and helped assess 3D needs. Optimized geo for
a real-time game for Unity 3D.
Ghost Jack Entertainment Inc. June 2005 – March 2016
Creative Director / Art Director / Outsourcing Manager
Managed day to day operations for development house. Prepared and approved intellectual property for
marketing. 3D trailers and contract work were balanced with production geared around IP's. Provided art
direction and oversaw all North American game projects. Managed outsourcing tasks with teams for clients
including iWin, Zynga, Ngmoco, and Nextel Brazil.
Santa Cruz Games August 2002 - 2004
Contract Illustrator / Game Designer (3D Modeler)
Developed game concepts for Infogrames, Bay Area Media, and THQ. Involved in game design, modeling,
and illustration.
Wager Works/ (Now IGT) June 2002 – December 2003
Lead 3D Artist
Price is Right and Wheel of Fortune (PC - Casino)
Created animation, 3D models, textures, and content for interactive games and casino theme entertainment.
Clay Pixel Studios April 2002 - June 2002
3D Game Art Consultant
Directed game development for a start-up company in the S. F. Bay Area. Directed initial focus on projects
and services for game development for consoles and PC. Advised on asset assessment and team structure
dynamic for future projects, as well as market development and initial pipeline in California and overseas.
Helped with corporate identity for the studio in partnership with Paraform, Inc. and Paprika Studios.
Cyberzeka / Bold Studios January 2002 - 2004
Executive Producer / Art Director
TV Pilot
Developed a TV pilot and game for children’s entertainment for Cartoon Network and other broadcast networks.
Ensured all tasks are done on time. Maintained a standard of art quality that held true to the original concept.
Worked with the technical director to keep within budget and on schedule.
Liquid Development January 2002 - February 2002
Contract 3D Modeler / Texture Artist
Matrix 2: Enter the Matrix (PS2, Xbox)
Created 3D objects, weapons, and textures for Shiny’s Matrix 2: Enter the Matrix title for PS2 and Xbox.
Hoplite Research, LLC. June 2001 - February 2002
Senior Artist / 3D Modeler / Animator
Free Wheeling USA (PC), Procup Rally (PS)
Created 3D environments and vehicles for the racing adventure Free Wheeling USA for UbiSoft and
Procup Rally for Infogrames.
Press Start, Inc. October 1999 - January 2001
Graphic Artist / 3D Modeler / Illustrator / Animator
Battle Axe (PS2), MSG/Rock & Roll Racers 3D (PS2), Run Like Hell (PS2)
Created 3D animation for Interplay's Run Like Hell. Created original game concepts and proposals with
illustrations, concept artwork, and 3D models for Interplay. Built 3D models for the real-time action Battle Axe
title and race game MSG/Rock & Roll Racers 3D
Megamedia Corp. July 1996 - May 1999
Game Artist / Game Designer
Bakalite Badlands (PC), Basil Baker (PC)
Created 2D and 3D content for real-time 3D racing simulation (Sony Entertainment Bakalite Badlands project)
working with Jean Giraud Moebius. Created levels, children’s game - Basil Baker; involved in interface design,
illustration and storyboard artwork.
TEACHING EXPERIENCE:
Digital Tutors (now Pluralsight) November 2014 - July 2016
Creative Content Creator
Created tutorials for advanced systems in Unreal 4 using blueprint, advanced materials, and animation
editing.
Academy of Art University January 2005 - March 2016
Adjunct Animation and Media Instructor
Instructed media students on game design, art pipelines, modeling, texturing, rigging and asset creation
for upper-division animation and game classes. Ran the animation studio and the texturing and lighting
workshop. Taught portfolio classes for M.F.A. and B.A. degrees.
The Art Institute of California - San Francisco September 2004 – March 2016
Adjunct Game Art and Design Instructor
Instructed students on game history, design, art pipelines, modeling, texturing, rigging, and asset
creation. Taught portfolio classes for B.S. degrees.
SKILLS:
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Able to work independently or in a team environment to reach deadlines
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Rapid Visualization - conceptual drawing, storyboarding and character development
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Illustration - pencil, pen & ink, charcoal, colored pencil, acrylic and oil paint
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Computer Animation / Modeling – Maya, 3D Studio Max, Flash, Zbrush, Mudbox, 3D Coat, Substance Painter, Substance Designer
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Digital Illustration – Photoshop, Illustrator
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Digital Video – Premier, After Effects
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Operating Systems – Unix, All Windows Platforms, Mac OS
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Engines: Unity 3D – Effects and full stack pipeline, Unreal 4 – Effects and Full stack Pipeline
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Scrum / Jira certified
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Knowledge of Python
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Mel Scripting
EDUCATION:
M.F.A. - Computer Animation, The Art Institute of California - San Francisco, San Francisco, CA 2014
B.A. - Computers in Arts and Design (CADRE), San Jose State University, San Jose, CA 2004