Dead Realm -PC Game - For the multi-player game Dead Realm, I was the contract Character Art Director in charge of the character rigs and pipeline working with the publisher to make sure the majority of characters and rigs were working smoothly by editing them and training junior artists. You will see some of the characters here that I worked on. All of these were created to be implemented into Unity 3D. Unfortunately for their game, due to memory issues, they were not allowed to use alpha cards for hair. For the undead Librarian, I sculpted the body using the base model from one of our Junior artists. I sculpted the detailing and edited the model as well as unwrapped and textured her. Lots of clean up was involved but in the end she turned out great.