Zynga - Yo Ville
Here are the various projects I have Art directed and managed pipelines for...
I managed some of the early stages of this game after Yoville was purchased by Zynga and help create a pipeline to get some of their first original content out the door as a client for Ghost Jack Studios. I was acting as an art director and pipeline manager.
iWin - Family Feud and Family Feud Battle of the Sexes
I managed the pipeline for the redesign of iWin's Family Feud game and Family Feud Battle of the Sexes keeping everything in line with the clients needs and vision, art wise and design wise.
Gazillion - Slipgate Iron Works
I created the initial character pipeline for their unreleased title as an outsourced client acting as art director and tech supervisor. We were their go-to guys for the character models, rigs and animation, until the project was canceled.
For this project I was in charge of the modeling and rigging pipeline and also managed the artists and quality control. This project was for their internal training video for their Brazilian branch. (Art Work - coming soon!!!)
Ghost Jack Entertainment
I am currently the Creative Director for Ghost Jack Entertainment, North America. I handle multiple IP developments here in the US, and also create and help manage the pipelines for our Brazilian office as well as production here. Currently, I am working on a game and TV series for Fist Full of Magic, and Drake and Weird Junior High. I oversee all the development for these properties involving concept art, previz work, animation and final output. It's a lot of work but I LOVE it.
As an outsourced client of Ghost Jack's, I managed the early art items for Lumba's unamed title, screening art leads, creating an inital 3D pipeline and reviewing 3d art and illustrations for quality control. This was for the mobile market and is yet to be released.
Weird Junior High
For Weird Junior High I am in charge of the look and feel of the animated series and character designs currently in development with our talented team. The game look and concept are also under my care as we work with designers and illustrators.
Fist Full of Magic - Animated series and Game development
For Fist Full of Magic I am in charge of the concept and developemnt of the genre as well as the visual style for the game, comic and animated series.
For Alchemy's Razor I was in charge of the original concept, content production pipeline along with the producers as well as art look and feel for an animated series pitch. Currently the project is on hold.